Acted as the principal 3D Animator, Rigger, and Dynamics Artist for Ascent XR augmented reality and virtual reality projects. Created this 3D animation and simulation for a virtual reality application. The fish are instanced geometry simulated along a path. The image in the background is a set extension comprised of seven different images with volumetric lighting. Used Autodesk Maya, Particle Simulations, Curve Flow, Mash, and Unity to create this scene.